Generate sprites, tilesets and UI. Edit them in a real pixel editor. Export packed sheets straight into your project - one tool instead of three.
Works in the browser. The desktop app adds project files and folder export.
Describe a sprite, a tileset, a UI kit or an animation. You get pixels on a grid - snapped, palettised and cleaned up by the pipeline, not a smudged render at 1024×1024.
Every piece opens in a real pixel editor: layers and groups, frames and onion skinning, indexed palettes with colour cycling, selections, symmetry, dithering and the rest of the catalog.
Packed sheets with an Aseprite-format JSON sidecar, padding and extrusion for seam safety. Point it at your Unity Assets folder and it re-exports every time you save.
The editor, the generator and the exporter are identical in both. The difference is how they reach your filesystem.
| Capability | In the browser | Desktop app |
|---|---|---|
| Projects | Kept for the session | Real .bitproj files on disk |
| Export | Download a sheet | Written into your game project |
| On save | - | Re-exports the sheet automatically |
| Outside edits | - | Watches the file, offers to reload |
Two honest buttons rather than a guess: a web page cannot tell whether you already have the app installed.
Pieces published by the people using it.
See the showcase →BitRaster is in a closed beta while the pipeline settles. Leave an email and you’ll hear once, when it opens.