BITRASTERPIXEL STUDIO
Pixel studio for game pipelines

Pixel art that arrives ready for your game.

Generate sprites, tilesets and UI. Edit them in a real pixel editor. Export packed sheets straight into your project - one tool instead of three.

Start making pixelsDownload for Windows

Works in the browser. The desktop app adds project files and folder export.

Demo recording coming shortly.The full loop - generate, edit, export into a game project - in about a minute.
From a prompt to a sheet in your engine, without leaving the app.

The loop

  1. 01

    Generate

    Describe a sprite, a tileset, a UI kit or an animation. You get pixels on a grid - snapped, palettised and cleaned up by the pipeline, not a smudged render at 1024×1024.

  2. 02

    Edit

    Every piece opens in a real pixel editor: layers and groups, frames and onion skinning, indexed palettes with colour cycling, selections, symmetry, dithering and the rest of the catalog.

  3. 03

    Export

    Packed sheets with an Aseprite-format JSON sidecar, padding and extrusion for seam safety. Point it at your Unity Assets folder and it re-exports every time you save.

Browser or desktop

The editor, the generator and the exporter are identical in both. The difference is how they reach your filesystem.

CapabilityIn the browserDesktop app
ProjectsKept for the sessionReal .bitproj files on disk
ExportDownload a sheetWritten into your game project
On save-Re-exports the sheet automatically
Outside edits-Watches the file, offers to reload

Two honest buttons rather than a guess: a web page cannot tell whether you already have the app installed.

Made with BitRaster

Pieces published by the people using it.

See the showcase →

Not open to everyone yet

BitRaster is in a closed beta while the pipeline settles. Leave an email and you’ll hear once, when it opens.

One email when the beta opens. Nothing else, ever.